feat: initial MemoriC project — spec, plan, POC (broker, agent, Android app)

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# Python
__pycache__/
*.pyc
venv/
# Flutter / Android build artifacts
poc/android/build/
poc/android/.dart_tool/
poc/android/.flutter-plugins
poc/android/.flutter-plugins-dependencies
poc/android/android/.gradle/
poc/android/android/local.properties
# Generated icon (regenerated from gen_icon.py)
poc/android/assets/icon.png
# OS
.DS_Store

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[submodule "poc/memory"]
path = poc/memory
url = https://git.clouderized.com/davidtio/memory

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# MemoriC — Build Plan
Build philosophy: **small but usable slices**. Each phase produces something
that works end-to-end, not a half-finished layer.
---
## Status
| Phase | Description | Status |
|-------|-------------|--------|
| 0 | POC — tunnel, upload relay, reverse fetch | ✅ Done |
| 1 | Android app — pick and upload photos | 🔄 In progress |
| 2 | Agent — production-ready (reconnect, dedup) | ⬜ Pending |
| 3 | Broker — thumbnails + SQLite metadata | ⬜ Pending |
| 4 | Web gallery — browse and view photos | ⬜ Pending |
| 5 | Auth — user accounts + agent tokens | ⬜ Pending |
| 6 | Android — background auto-backup | ⬜ Pending |
| 7 | Play Store release | ⬜ Pending |
---
## Phase 0 — POC ✅
**Goal:** Prove the three core concepts before building anything real.
**Proven:**
- Reverse tunnel: Go agent dials outbound `wss://memory.clouderized.com/agent`,
broker accepts and routes requests back through it
- Upload relay: photo POSTed to broker streams through tunnel to agent disk
- Reverse fetch: browser requests file, broker asks agent via tunnel, agent serves it back
**Infrastructure:**
- Broker deployed on Clouderized at `memory.clouderized.com`
- System-level Gitea webhook installed — new repos auto-provision without manual setup
- `memory.clouderized.com` added to operator custom domain allowlist
**POC code:** `poc/memory/` (broker), `poc/agent/` (Go agent), `poc/android/` (Flutter app)
---
## Phase 1 — Android Upload 🔄
**Goal:** Real phone → broker → agent disk, on a real device.
**Deliverable:** APK that picks photos from camera roll and uploads them to
`memory.clouderized.com`. Upload status shown per photo (pending / uploading / done / failed).
**Done:**
- Flutter project scaffolded at `poc/android/`
- `image_picker` + `http` + `path` dependencies added
- Upload UI built — photo grid with status badges
- Android permissions set (READ_MEDIA_IMAGES, INTERNET)
- Debug APK built and tested — file uploads confirmed working
**Remaining:**
- [ ] Rename app display name from `memory_by_clouderized` → `MemoriC`
- [ ] Test on real device end-to-end (phone → broker → agent disk verified ✅)
---
## Phase 2 — Production Agent
**Goal:** Agent that survives in the real world.
**Deliverable:** Go binary that reconnects automatically, deduplicates uploads,
and organises photos by date on disk.
**Tasks:**
- [ ] Auto-reconnect with exponential backoff on disconnect
- [ ] SHA-256 dedup — skip files already stored, return 200 without relaying
- [ ] Organised storage: `photos/YYYY/MM/filename` instead of flat directory
- [ ] Disk-full detection — warn broker when < 10GB free
---
## Phase 3 — Broker: Thumbnails + Metadata
**Goal:** Server knows what photos exist and can show them fast.
**Deliverable:** Broker generates thumbnails on upload, stores metadata in
SQLite. Gallery API returns photo list with thumbnail URLs.
**Tasks:**
- [ ] Thumbnail generation on upload (Pillow, WebP, 400px longest edge)
- [ ] SQLite schema: `photos(id, filename, hash, timestamp, size, thumb_path, agent_id)`
- [ ] `GET /photos` — return photo metadata list
- [ ] `GET /thumb/{id}` — serve thumbnail directly from server (no tunnel)
- [ ] `GET /photo/{id}` — proxy full-res through tunnel from agent
---
## Phase 4 — Web Gallery
**Goal:** Browse and view photos in a browser.
**Deliverable:** Simple HTML gallery served by the broker. Thumbnails load
fast from server; tap opens full-res through the tunnel. Offline badge when
agent is disconnected.
**Tasks:**
- [ ] Gallery page — responsive grid, lazy-load thumbnails
- [ ] Full-res modal — tap to open, close on tap-outside
- [ ] Offline badge — grey overlay + icon when agent disconnected
- [ ] Basic pagination or infinite scroll
---
## Phase 5 — Auth
**Goal:** Users have accounts; agents are authenticated.
**Deliverable:** Email + password login, JWT sessions, per-agent tokens.
Photos are scoped to the authenticated user.
**Tasks:**
- [ ] User table in SQLite
- [ ] `POST /register`, `POST /login` → JWT
- [ ] Per-agent token issued at pairing time (QR code or token entry)
- [ ] All endpoints require auth
- [ ] Photos scoped to user — no cross-user access
---
## Phase 6 — Android Background Backup
**Goal:** Phone backs up automatically without opening the app.
**Deliverable:** Background service that monitors the camera roll and uploads
new photos on WiFi, with a persistent notification showing sync status.
**Tasks:**
- [ ] WorkManager job — runs on WiFi, respects battery saver
- [ ] Camera roll watcher — detect new photos since last run
- [ ] Upload queue with retry on failure
- [ ] Persistent notification: "MemoriC — X photos synced"
- [ ] Skip duplicates (check hash before uploading)
---
## Phase 7 — Play Store Release
**Goal:** Real users can install MemoriC.
**Tasks:**
- [ ] Sign release APK with keystore
- [ ] Play Store listing — screenshots, description (no competitor brand names)
- [ ] Privacy policy page (photos never stored on our servers)
- [ ] Agent download page on `memory.clouderized.com`
- [ ] Pairing flow — user registers, downloads agent, scans QR / enters token
---
## Open Questions
- [ ] Thumbnail format: WebP (better compression) vs JPEG (wider compat)?
- [ ] Thumbnail dimensions: 400px longest edge?
- [ ] Agent pairing UX: QR code scan or manual token entry?
- [ ] What happens if home agent disk is full — reject upload or warn?
- [ ] Pricing finalised: Free / Solo S$4 / Family S$8?

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# MemoriC
> Your photos, your storage. Always private.
MemoriC is a privacy-first photo backup and gallery app. The web app and tunnel
broker run on `memory.clouderized.com`. A lightweight agent runs on the
customer's home machine and stores all full-resolution photos. Photos never
rest on the server — only thumbnails do.
Built on the Clouderized platform (dogfooding).
---
## Docs
| File | Contents |
|------|----------|
| [SPEC.md](SPEC.md) | Full product spec — architecture, data flow, tiers |
| [PLAN.md](PLAN.md) | Build plan — phases and milestones |
| [poc/](poc/) | Proof-of-concept code (tunnel broker, Go agent, Flutter app) |

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# MemoriC — Product Spec
## What It Is
A privacy-first photo backup and gallery app where your photos stay on your machine.
The web app and tunnel broker run on `memory.clouderized.com`. A lightweight
agent runs on the customer's home machine and stores all full-resolution photos.
Photos never rest on the server — only thumbnails do.
**Tagline:** *"Your photos, your storage. Always private."*
---
## Core Concept
- Customer installs a **home agent** (Go binary) on their PC, NAS, or Raspberry Pi
- Customer installs the **Android app** on their phone
- Photos back up from phone → server relay → home agent (one-time per photo)
- Gallery browsing loads thumbnails from the server (fast, no tunnel needed)
- Full-res photos fetched on demand through the tunnel from the home agent
---
## Architecture
```
Android App ──upload──→ memory.clouderized.com (broker)
│
┌───────────┴───────────┐
↓ ↓
thumbnail saved full photo relayed
on server │
↓
Home Agent
(customer disk)
Browser ──→ thumbnails (served direct from server, fast)
Browser ──→ full-res (tunneled from Home Agent on demand)
```
### Key Properties
- Full photos transit the server once (upload relay), never stored there
- Server stores: thumbnails (~100KB each) + metadata (SQLite)
- Home agent stores: full-resolution originals
- If home agent is offline: gallery still works (thumbnails), full-res shows offline badge
- Videos: out of scope for MVP (file size risk)
---
## Components
### 1. Server — `memory.clouderized.com`
- **Runtime:** FastAPI (Python)
- **Runs on:** Clouderized platform (dogfooding)
- **Responsibilities:**
- User auth (email + password, JWT)
- Agent registration + tunnel broker (WebSocket)
- Receive photo uploads from Android, generate thumbnail, relay full photo to home agent
- Serve thumbnails and metadata to browser/app
- Proxy full-res requests through tunnel to home agent
### 2. Home Agent
- **Language:** Go (single static binary, no runtime deps)
- **Platforms:** Linux, macOS, Windows, ARM (Raspberry Pi / NAS)
- **Install:** one command or installer
- **Responsibilities:**
- Outbound WebSocket connection to broker (reverse tunnel)
- Receive and store full-resolution photos on local disk
- Serve full-res photos back through tunnel on browser request
- Deduplicate via hash check before storing
### 3. Android App
- **Language:** Flutter (iOS-ready for future)
- **Responsibilities:**
- Background service — auto-backup new photos on WiFi
- Generate thumbnail locally before upload (server only receives thumb + full photo)
- Upload queue with retry logic
- View gallery (thumbnails from server, full-res on tap)
---
## Data Flow
### Photo Upload (Android)
1. Android detects new photo in camera roll
2. Android generates thumbnail locally
3. Android sends `POST /upload` to server with thumbnail + full photo
4. Server saves thumbnail to disk
5. Server streams full photo through WebSocket tunnel to home agent
6. Home agent writes to local disk
7. Server records metadata in SQLite (filename, hash, timestamp, dimensions, agent ID)
8. Server confirms 200 to Android — upload complete
### Gallery Browse (Browser or App)
1. Request `GET /photos` → server returns metadata list
2. Thumbnails served directly from server (`GET /thumb/{id}`)
3. Full-res: `GET /photo/{id}` → server tunnels request to home agent → streams back
### Offline Home Agent
- Thumbnails and metadata still served from server
- Full-res request returns 503 with `offline: true` flag
- UI shows photo greyed out with offline badge
---
## Subscription Tiers
| Tier | Price | Agents | Photos | Sharing |
|--------|----------|--------|--------|---------|
| Free | S$0/mo | 1 | 5,000 | No |
| Solo | S$4/mo | 3 | ∞ | Links |
| Family | S$8/mo | 10 | ∞ | Albums |
- "Agents" = number of home machines connected
- Android app requires Solo+ (broker relay infrastructure)
- Free tier: desktop agent + web browse only
---
## Bandwidth Profile (per user)
- **Onboarding spike:** ~40GB one-time relay (10k photos × 4MB avg)
- **Daily trickle:** ~30MB/day (5-10 new photos)
- **Gallery browsing:** thumbnails from server, negligible
- **Full-res views:** user-initiated only, infrequent
Server footprint is lean — it is a pipe and a thumbnail cache, not a storage host.
---
## Tech Stack
| Layer | Choice |
|-------|--------|
| Server | FastAPI (Python) |
| Server DB | SQLite (metadata + thumbnails) |
| Tunnel broker | WebSocket (built into FastAPI) |
| Home agent | Go |
| Android app | Flutter |
| Auth | Email + password, JWT, per-agent tokens |
| Hosting | Clouderized platform (Pro slot) |
---
## MVP Scope
1. Home agent — connect to broker, receive + store photos, serve full-res
2. Broker — WebSocket tunnel, upload relay, thumbnail storage
3. Web gallery — browse thumbnails, open full-res, offline badge
4. Android app — background backup on WiFi, upload queue
**Out of scope for MVP:**
- Face recognition / AI tagging
- Video support
- iOS app
- Sharing / albums
- Multiple home agents per account
---
## Open Questions
- [ ] Thumbnail format: JPEG (smaller) or WebP (better compression)?
- [ ] Thumbnail dimensions: 400px longest edge?
- [ ] Hash algorithm for dedup: SHA-256 or BLAKE3?
- [ ] Agent pairing UX: QR code scan or manual token entry?
- [ ] What happens if home agent disk is full?

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module clouderized-memories-agent
go 1.21
require github.com/gorilla/websocket v1.5.3

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github.com/gorilla/websocket v1.5.3 h1:saDtZ6Pbx/0u+bgYQ3q96pZgCzfhKXGPqt7kZ72aNNg=
github.com/gorilla/websocket v1.5.3/go.mod h1:YR8l580nyteQvAITg2hZ9XVh4b55+EU/adAjf1fMHhE=

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package main
import (
"encoding/base64"
"encoding/json"
"log"
"os"
"path/filepath"
"github.com/gorilla/websocket"
)
const brokerURL = "wss://memory.clouderized.com/agent"
const storageDir = "./photos"
type Message struct {
Type string `json:"type"`
Filename string `json:"filename,omitempty"`
Data string `json:"data,omitempty"`
RequestID string `json:"request_id,omitempty"`
Error string `json:"error,omitempty"`
}
func main() {
if err := os.MkdirAll(storageDir, 0755); err != nil {
log.Fatal(err)
}
conn, _, err := websocket.DefaultDialer.Dial(brokerURL, nil)
if err != nil {
log.Fatal("connect:", err)
}
defer conn.Close()
log.Println("connected to broker at", brokerURL)
for {
_, raw, err := conn.ReadMessage()
if err != nil {
log.Fatal("read:", err)
}
var msg Message
if err := json.Unmarshal(raw, &msg); err != nil {
log.Println("bad message:", err)
continue
}
switch msg.Type {
case "upload":
data, err := base64.StdEncoding.DecodeString(msg.Data)
if err != nil {
log.Println("decode error:", err)
continue
}
path := filepath.Join(storageDir, msg.Filename)
if err := os.WriteFile(path, data, 0644); err != nil {
log.Println("write error:", err)
continue
}
log.Printf("saved %s (%d bytes)", msg.Filename, len(data))
case "fetch":
path := filepath.Join(storageDir, msg.Filename)
data, err := os.ReadFile(path)
if err != nil {
log.Printf("fetch %s: not found", msg.Filename)
resp, _ := json.Marshal(Message{
Type: "fetch_response",
RequestID: msg.RequestID,
Error: "not found",
})
conn.WriteMessage(websocket.TextMessage, resp)
continue
}
resp, _ := json.Marshal(Message{
Type: "fetch_response",
RequestID: msg.RequestID,
Data: base64.StdEncoding.EncodeToString(data),
})
conn.WriteMessage(websocket.TextMessage, resp)
log.Printf("served %s (%d bytes)", msg.Filename, len(data))
}
}
}

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# Miscellaneous
*.class
*.log
*.pyc
*.swp
.DS_Store
.atom/
.build/
.buildlog/
.history
.svn/
.swiftpm/
migrate_working_dir/
# IntelliJ related
*.iml
*.ipr
*.iws
.idea/
# The .vscode folder contains launch configuration and tasks you configure in
# VS Code which you may wish to be included in version control, so this line
# is commented out by default.
#.vscode/
# Flutter/Dart/Pub related
**/doc/api/
**/ios/Flutter/.last_build_id
.dart_tool/
.flutter-plugins
.flutter-plugins-dependencies
.pub-cache/
.pub/
/build/
# Symbolication related
app.*.symbols
# Obfuscation related
app.*.map.json
# Android Studio will place build artifacts here
/android/app/debug
/android/app/profile
/android/app/release

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# This file tracks properties of this Flutter project.
# Used by Flutter tool to assess capabilities and perform upgrades etc.
#
# This file should be version controlled and should not be manually edited.
version:
revision: "be698c48a6750c8cb8e61c740ca9991bb947aba2"
channel: "stable"
project_type: app
# Tracks metadata for the flutter migrate command
migration:
platforms:
- platform: root
create_revision: be698c48a6750c8cb8e61c740ca9991bb947aba2
base_revision: be698c48a6750c8cb8e61c740ca9991bb947aba2
- platform: android
create_revision: be698c48a6750c8cb8e61c740ca9991bb947aba2
base_revision: be698c48a6750c8cb8e61c740ca9991bb947aba2
- platform: ios
create_revision: be698c48a6750c8cb8e61c740ca9991bb947aba2
base_revision: be698c48a6750c8cb8e61c740ca9991bb947aba2
- platform: linux
create_revision: be698c48a6750c8cb8e61c740ca9991bb947aba2
base_revision: be698c48a6750c8cb8e61c740ca9991bb947aba2
- platform: macos
create_revision: be698c48a6750c8cb8e61c740ca9991bb947aba2
base_revision: be698c48a6750c8cb8e61c740ca9991bb947aba2
- platform: web
create_revision: be698c48a6750c8cb8e61c740ca9991bb947aba2
base_revision: be698c48a6750c8cb8e61c740ca9991bb947aba2
- platform: windows
create_revision: be698c48a6750c8cb8e61c740ca9991bb947aba2
base_revision: be698c48a6750c8cb8e61c740ca9991bb947aba2
# User provided section
# List of Local paths (relative to this file) that should be
# ignored by the migrate tool.
#
# Files that are not part of the templates will be ignored by default.
unmanaged_files:
- 'lib/main.dart'
- 'ios/Runner.xcodeproj/project.pbxproj'

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# memory_by_clouderized
A new Flutter project.
## Getting Started
This project is a starting point for a Flutter application.
A few resources to get you started if this is your first Flutter project:
- [Lab: Write your first Flutter app](https://docs.flutter.dev/get-started/codelab)
- [Cookbook: Useful Flutter samples](https://docs.flutter.dev/cookbook)
For help getting started with Flutter development, view the
[online documentation](https://docs.flutter.dev/), which offers tutorials,
samples, guidance on mobile development, and a full API reference.

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# This file configures the analyzer, which statically analyzes Dart code to
# check for errors, warnings, and lints.
#
# The issues identified by the analyzer are surfaced in the UI of Dart-enabled
# IDEs (https://dart.dev/tools#ides-and-editors). The analyzer can also be
# invoked from the command line by running `flutter analyze`.
# The following line activates a set of recommended lints for Flutter apps,
# packages, and plugins designed to encourage good coding practices.
include: package:flutter_lints/flutter.yaml
linter:
# The lint rules applied to this project can be customized in the
# section below to disable rules from the `package:flutter_lints/flutter.yaml`
# included above or to enable additional rules. A list of all available lints
# and their documentation is published at https://dart.dev/lints.
#
# Instead of disabling a lint rule for the entire project in the
# section below, it can also be suppressed for a single line of code
# or a specific dart file by using the `// ignore: name_of_lint` and
# `// ignore_for_file: name_of_lint` syntax on the line or in the file
# producing the lint.
rules:
# avoid_print: false # Uncomment to disable the `avoid_print` rule
# prefer_single_quotes: true # Uncomment to enable the `prefer_single_quotes` rule
# Additional information about this file can be found at
# https://dart.dev/guides/language/analysis-options

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gradle-wrapper.jar
/.gradle
/captures/
/gradlew
/gradlew.bat
/local.properties
GeneratedPluginRegistrant.java
.cxx/
# Remember to never publicly share your keystore.
# See https://flutter.dev/to/reference-keystore
key.properties
**/*.keystore
**/*.jks

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plugins {
id("com.android.application")
id("kotlin-android")
// The Flutter Gradle Plugin must be applied after the Android and Kotlin Gradle plugins.
id("dev.flutter.flutter-gradle-plugin")
}
android {
namespace = "com.clouderized.memory_by_clouderized"
compileSdk = flutter.compileSdkVersion
ndkVersion = flutter.ndkVersion
compileOptions {
sourceCompatibility = JavaVersion.VERSION_11
targetCompatibility = JavaVersion.VERSION_11
}
kotlinOptions {
jvmTarget = JavaVersion.VERSION_11.toString()
}
defaultConfig {
// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
applicationId = "com.clouderized.memory_by_clouderized"
// You can update the following values to match your application needs.
// For more information, see: https://flutter.dev/to/review-gradle-config.
minSdk = flutter.minSdkVersion
targetSdk = flutter.targetSdkVersion
versionCode = flutter.versionCode
versionName = flutter.versionName
}
buildTypes {
release {
// TODO: Add your own signing config for the release build.
// Signing with the debug keys for now, so `flutter run --release` works.
signingConfig = signingConfigs.getByName("debug")
}
}
}
flutter {
source = "../.."
}

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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>

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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- Photo access: READ_MEDIA_IMAGES for Android 13+, READ_EXTERNAL_STORAGE for older -->
<uses-permission android:name="android.permission.READ_MEDIA_IMAGES"/>
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" android:maxSdkVersion="32"/>
<uses-permission android:name="android.permission.INTERNET"/>
<application
android:label="MemoriC"
android:name="${applicationName}"
android:icon="@mipmap/ic_launcher">
<activity
android:name=".MainActivity"
android:exported="true"
android:launchMode="singleTop"
android:taskAffinity=""
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<!-- Specifies an Android theme to apply to this Activity as soon as
the Android process has started. This theme is visible to the user
while the Flutter UI initializes. After that, this theme continues
to determine the Window background behind the Flutter UI. -->
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<!-- Don't delete the meta-data below.
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
<meta-data
android:name="flutterEmbedding"
android:value="2" />
</application>
<!-- Required to query activities that can process text, see:
https://developer.android.com/training/package-visibility and
https://developer.android.com/reference/android/content/Intent#ACTION_PROCESS_TEXT.
In particular, this is used by the Flutter engine in io.flutter.plugin.text.ProcessTextPlugin. -->
<queries>
<intent>
<action android:name="android.intent.action.PROCESS_TEXT"/>
<data android:mimeType="text/plain"/>
</intent>
</queries>
</manifest>

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package com.clouderized.memory_by_clouderized
import io.flutter.embedding.android.FlutterActivity
class MainActivity : FlutterActivity()

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<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="?android:colorBackground" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>

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<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@android:color/white" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>

View File

@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/ic_launcher_background"/>
<foreground>
<inset
android:drawable="@drawable/ic_launcher_foreground"
android:inset="16%" />
</foreground>
</adaptive-icon>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is on -->
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Black.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="ic_launcher_background">#0F766E</color>
</resources>

View File

@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is off -->
<style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Light.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>

View File

@@ -0,0 +1,7 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>

View File

@@ -0,0 +1,21 @@
allprojects {
repositories {
google()
mavenCentral()
}
}
val newBuildDir: Directory = rootProject.layout.buildDirectory.dir("../../build").get()
rootProject.layout.buildDirectory.value(newBuildDir)
subprojects {
val newSubprojectBuildDir: Directory = newBuildDir.dir(project.name)
project.layout.buildDirectory.value(newSubprojectBuildDir)
}
subprojects {
project.evaluationDependsOn(":app")
}
tasks.register<Delete>("clean") {
delete(rootProject.layout.buildDirectory)
}

View File

@@ -0,0 +1,3 @@
org.gradle.jvmargs=-Xmx8G -XX:MaxMetaspaceSize=4G -XX:ReservedCodeCacheSize=512m -XX:+HeapDumpOnOutOfMemoryError
android.useAndroidX=true
android.enableJetifier=true

View File

@@ -0,0 +1,5 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.12-all.zip

View File

@@ -0,0 +1,25 @@
pluginManagement {
val flutterSdkPath = run {
val properties = java.util.Properties()
file("local.properties").inputStream().use { properties.load(it) }
val flutterSdkPath = properties.getProperty("flutter.sdk")
require(flutterSdkPath != null) { "flutter.sdk not set in local.properties" }
flutterSdkPath
}
includeBuild("$flutterSdkPath/packages/flutter_tools/gradle")
repositories {
google()
mavenCentral()
gradlePluginPortal()
}
}
plugins {
id("dev.flutter.flutter-plugin-loader") version "1.0.0"
id("com.android.application") version "8.7.3" apply false
id("org.jetbrains.kotlin.android") version "2.1.0" apply false
}
include(":app")

129
poc/android/gen_icon.py Normal file
View File

@@ -0,0 +1,129 @@
"""Generate MemoriC app icon — 1024x1024 PNG. House primary, camera inside."""
from PIL import Image, ImageDraw
import math, os
SIZE = 1024
RADIUS = 230
TEAL_DARK = (15, 118, 110)
TEAL_LIGHT = (20, 184, 166)
TEAL_MID = (13, 148, 136)
WHITE = (255, 255, 255)
def rounded_rect_mask(size, radius):
mask = Image.new("L", (size, size), 0)
ImageDraw.Draw(mask).rounded_rectangle(
[0, 0, size - 1, size - 1], radius=radius, fill=255
)
return mask
def radial_gradient(size, c_center, c_edge):
img = Image.new("RGB", (size, size))
cx, cy = size * 0.5, size * 0.42
max_r = size * 0.75
pixels = img.load()
for y in range(size):
for x in range(size):
t = min(math.hypot(x - cx, y - cy) / max_r, 1.0)
pixels[x, y] = tuple(
int(c_center[i] + (c_edge[i] - c_center[i]) * t) for i in range(3)
)
return img
def draw_house(d, cx, cy, w, h, color):
"""Bold house: triangle roof + rectangular body."""
hw = w / 2
body_h = h * 0.50
body_top = cy - body_h / 2 + h * 0.08
roof_peak = cy - h * 0.50
roof_base = body_top + h * 0.04
# roof
d.polygon([
(cx, roof_peak),
(cx - hw * 1.10, roof_base),
(cx + hw * 1.10, roof_base),
], fill=color)
# body
d.rectangle([
cx - hw * 0.85, roof_base - 2,
cx + hw * 0.85, cy + h * 0.46,
], fill=color)
# chimney
chim_w = w * 0.09
chim_x = cx + hw * 0.40
d.rectangle([
chim_x - chim_w / 2, roof_peak + h * 0.06,
chim_x + chim_w / 2, roof_base,
], fill=color)
def draw_camera_badge(d, cx, cy, size, body_color, lens_color):
"""Small camera badge: rounded rect body + lens circle + bump."""
bw, bh = size, size * 0.66
br = bh * 0.22
# body
d.rounded_rectangle([
cx - bw / 2, cy - bh / 2,
cx + bw / 2, cy + bh / 2,
], radius=int(br), fill=body_color)
# viewfinder bump
bump_w, bump_h = bw * 0.28, bh * 0.28
d.rounded_rectangle([
cx - bw * 0.16 - bump_w / 2, cy - bh / 2 - bump_h,
cx - bw * 0.16 + bump_w / 2, cy - bh / 2 + br,
], radius=int(bump_h * 0.4), fill=body_color)
# lens ring
lr = bh * 0.26
d.ellipse([cx - lr, cy - lr, cx + lr, cy + lr], fill=lens_color)
# lens inner
ir = lr * 0.60
d.ellipse([cx - ir, cy - ir, cx + ir, cy + ir], fill=body_color)
# flash dot
dot_r = bh * 0.09
dot_x = cx + bw * 0.34
dot_y = cy - bh * 0.26
d.ellipse([
dot_x - dot_r, dot_y - dot_r,
dot_x + dot_r, dot_y + dot_r,
], fill=lens_color)
def main():
os.makedirs("assets", exist_ok=True)
bg = radial_gradient(SIZE, TEAL_LIGHT, TEAL_DARK)
mask = rounded_rect_mask(SIZE, RADIUS)
result = Image.new("RGBA", (SIZE, SIZE), (0, 0, 0, 0))
result.paste(bg, mask=mask)
d = ImageDraw.Draw(result)
# large white house — centred, slightly above middle
h_cx = SIZE // 2
h_cy = int(SIZE * 0.50)
h_w = int(SIZE * 0.60)
h_h = int(SIZE * 0.58)
draw_house(d, h_cx, h_cy, h_w, h_h, WHITE)
# camera badge inside house body — lower-centre, teal on white
cam_cx = SIZE // 2
cam_cy = int(SIZE * 0.66)
cam_size = int(SIZE * 0.28)
draw_camera_badge(d, cam_cx, cam_cy, cam_size, TEAL_DARK, WHITE)
result.save("assets/icon.png")
print("icon saved → assets/icon.png")
if __name__ == "__main__":
main()

34
poc/android/ios/.gitignore vendored Normal file
View File

@@ -0,0 +1,34 @@
**/dgph
*.mode1v3
*.mode2v3
*.moved-aside
*.pbxuser
*.perspectivev3
**/*sync/
.sconsign.dblite
.tags*
**/.vagrant/
**/DerivedData/
Icon?
**/Pods/
**/.symlinks/
profile
xcuserdata
**/.generated/
Flutter/App.framework
Flutter/Flutter.framework
Flutter/Flutter.podspec
Flutter/Generated.xcconfig
Flutter/ephemeral/
Flutter/app.flx
Flutter/app.zip
Flutter/flutter_assets/
Flutter/flutter_export_environment.sh
ServiceDefinitions.json
Runner/GeneratedPluginRegistrant.*
# Exceptions to above rules.
!default.mode1v3
!default.mode2v3
!default.pbxuser
!default.perspectivev3

View File

@@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>App</string>
<key>CFBundleIdentifier</key>
<string>io.flutter.flutter.app</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>App</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>MinimumOSVersion</key>
<string>12.0</string>
</dict>
</plist>

View File

@@ -0,0 +1 @@
#include "Generated.xcconfig"

View File

@@ -0,0 +1 @@
#include "Generated.xcconfig"

View File

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View File

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<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:">
</FileRef>
</Workspace>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<dict>
<key>PreviewsEnabled</key>
<false/>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1510"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
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</BuildActionEntries>
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<TestAction
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
customLLDBInitFile = "$(SRCROOT)/Flutter/ephemeral/flutter_lldbinit"
shouldUseLaunchSchemeArgsEnv = "YES">
<MacroExpansion>
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BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
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</MacroExpansion>
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skipped = "NO"
parallelizable = "YES">
<BuildableReference
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BuildableName = "RunnerTests.xctest"
BlueprintName = "RunnerTests"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
customLLDBInitFile = "$(SRCROOT)/Flutter/ephemeral/flutter_lldbinit"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
enableGPUValidationMode = "1"
allowLocationSimulation = "YES">
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runnableDebuggingMode = "0">
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ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
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buildConfiguration = "Profile"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
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runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
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revealArchiveInOrganizer = "YES">
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@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "group:Runner.xcodeproj">
</FileRef>
</Workspace>

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@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
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@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>PreviewsEnabled</key>
<false/>
</dict>
</plist>

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@@ -0,0 +1,13 @@
import Flutter
import UIKit
@main
@objc class AppDelegate: FlutterAppDelegate {
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
GeneratedPluginRegistrant.register(with: self)
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}
}

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@@ -0,0 +1,122 @@
{
"images" : [
{
"size" : "20x20",
"idiom" : "iphone",
"filename" : "Icon-App-20x20@2x.png",
"scale" : "2x"
},
{
"size" : "20x20",
"idiom" : "iphone",
"filename" : "Icon-App-20x20@3x.png",
"scale" : "3x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@1x.png",
"scale" : "1x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@2x.png",
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@3x.png",
"scale" : "3x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "Icon-App-40x40@2x.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "Icon-App-40x40@3x.png",
"scale" : "3x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "Icon-App-60x60@2x.png",
"scale" : "2x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "Icon-App-60x60@3x.png",
"scale" : "3x"
},
{
"size" : "20x20",
"idiom" : "ipad",
"filename" : "Icon-App-20x20@1x.png",
"scale" : "1x"
},
{
"size" : "20x20",
"idiom" : "ipad",
"filename" : "Icon-App-20x20@2x.png",
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "Icon-App-29x29@1x.png",
"scale" : "1x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "Icon-App-29x29@2x.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "Icon-App-40x40@1x.png",
"scale" : "1x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "Icon-App-40x40@2x.png",
"scale" : "2x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "Icon-App-76x76@1x.png",
"scale" : "1x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "Icon-App-76x76@2x.png",
"scale" : "2x"
},
{
"size" : "83.5x83.5",
"idiom" : "ipad",
"filename" : "Icon-App-83.5x83.5@2x.png",
"scale" : "2x"
},
{
"size" : "1024x1024",
"idiom" : "ios-marketing",
"filename" : "Icon-App-1024x1024@1x.png",
"scale" : "1x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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{
"images" : [
{
"idiom" : "universal",
"filename" : "LaunchImage.png",
"scale" : "1x"
},
{
"idiom" : "universal",
"filename" : "LaunchImage@2x.png",
"scale" : "2x"
},
{
"idiom" : "universal",
"filename" : "LaunchImage@3x.png",
"scale" : "3x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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# Launch Screen Assets
You can customize the launch screen with your own desired assets by replacing the image files in this directory.
You can also do it by opening your Flutter project's Xcode project with `open ios/Runner.xcworkspace`, selecting `Runner/Assets.xcassets` in the Project Navigator and dropping in the desired images.

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@@ -0,0 +1,37 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="12121" systemVersion="16G29" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="12089"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="Ydg-fD-yQy"/>
<viewControllerLayoutGuide type="bottom" id="xbc-2k-c8Z"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<imageView opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center" image="LaunchImage" translatesAutoresizingMaskIntoConstraints="NO" id="YRO-k0-Ey4">
</imageView>
</subviews>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<constraints>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerX" secondItem="Ze5-6b-2t3" secondAttribute="centerX" id="1a2-6s-vTC"/>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerY" secondItem="Ze5-6b-2t3" secondAttribute="centerY" id="4X2-HB-R7a"/>
</constraints>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
<resources>
<image name="LaunchImage" width="168" height="185"/>
</resources>
</document>

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="10117" systemVersion="15F34" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="BYZ-38-t0r">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="10085"/>
</dependencies>
<scenes>
<!--Flutter View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="FlutterViewController" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="y3c-jy-aDJ"/>
<viewControllerLayoutGuide type="bottom" id="wfy-db-euE"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key>
<string>Memory By Clouderized</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>memory_by_clouderized</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(FLUTTER_BUILD_NAME)</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(FLUTTER_BUILD_NUMBER)</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
</dict>
</plist>

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#import "GeneratedPluginRegistrant.h"

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import Flutter
import UIKit
import XCTest
class RunnerTests: XCTestCase {
func testExample() {
// If you add code to the Runner application, consider adding tests here.
// See https://developer.apple.com/documentation/xctest for more information about using XCTest.
}
}

136
poc/android/lib/main.dart Normal file
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@@ -0,0 +1,136 @@
import 'dart:io';
import 'package:flutter/material.dart';
import 'package:image_picker/image_picker.dart';
import 'package:http/http.dart' as http;
import 'package:path/path.dart' as p;
const brokerUrl = 'https://memory.clouderized.com';
void main() => runApp(const MemoryApp());
class MemoryApp extends StatelessWidget {
const MemoryApp({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Memory by Clouderized',
theme: ThemeData(colorSchemeSeed: const Color(0xFF0F766E)),
home: const UploadPage(),
);
}
}
enum UploadStatus { pending, uploading, done, failed }
class PhotoItem {
final File file;
UploadStatus status;
PhotoItem(this.file, {this.status = UploadStatus.pending});
}
class UploadPage extends StatefulWidget {
const UploadPage({super.key});
@override
State<UploadPage> createState() => _UploadPageState();
}
class _UploadPageState extends State<UploadPage> {
final _picker = ImagePicker();
final List<PhotoItem> _photos = [];
Future<void> _pickPhotos() async {
final picked = await _picker.pickMultiImage();
if (picked.isEmpty) return;
setState(() {
for (final x in picked) {
_photos.add(PhotoItem(File(x.path)));
}
});
_uploadAll();
}
Future<void> _uploadAll() async {
for (final item in _photos.where((i) => i.status == UploadStatus.pending)) {
setState(() => item.status = UploadStatus.uploading);
try {
final filename = p.basename(item.file.path);
final req = http.MultipartRequest(
'POST',
Uri.parse('$brokerUrl/upload/$filename'),
);
req.files.add(await http.MultipartFile.fromPath('file', item.file.path));
final res = await req.send();
setState(() {
item.status = res.statusCode == 200 ? UploadStatus.done : UploadStatus.failed;
});
} catch (_) {
setState(() => item.status = UploadStatus.failed);
}
}
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Memory by Clouderized'),
backgroundColor: const Color(0xFF0F766E),
foregroundColor: Colors.white,
),
body: _photos.isEmpty
? const Center(child: Text('No photos selected yet.'))
: GridView.builder(
padding: const EdgeInsets.all(8),
gridDelegate: const SliverGridDelegateWithFixedCrossAxisCount(
crossAxisCount: 3,
crossAxisSpacing: 4,
mainAxisSpacing: 4,
),
itemCount: _photos.length,
itemBuilder: (_, i) => _PhotoTile(item: _photos[i]),
),
floatingActionButton: FloatingActionButton.extended(
onPressed: _pickPhotos,
backgroundColor: const Color(0xFF0F766E),
foregroundColor: Colors.white,
icon: const Icon(Icons.add_photo_alternate),
label: const Text('Pick Photos'),
),
);
}
}
class _PhotoTile extends StatelessWidget {
final PhotoItem item;
const _PhotoTile({required this.item});
@override
Widget build(BuildContext context) {
return Stack(
fit: StackFit.expand,
children: [
Image.file(item.file, fit: BoxFit.cover),
Positioned(
bottom: 4,
right: 4,
child: _statusBadge(),
),
],
);
}
Widget _statusBadge() {
return switch (item.status) {
UploadStatus.pending => const Icon(Icons.schedule, color: Colors.white, size: 20),
UploadStatus.uploading => const SizedBox(
width: 18,
height: 18,
child: CircularProgressIndicator(strokeWidth: 2, color: Colors.white),
),
UploadStatus.done => const Icon(Icons.check_circle, color: Colors.greenAccent, size: 20),
UploadStatus.failed => const Icon(Icons.error, color: Colors.redAccent, size: 20),
};
}
}

1
poc/android/linux/.gitignore vendored Normal file
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@@ -0,0 +1 @@
flutter/ephemeral

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# Project-level configuration.
cmake_minimum_required(VERSION 3.13)
project(runner LANGUAGES CXX)
# The name of the executable created for the application. Change this to change
# the on-disk name of your application.
set(BINARY_NAME "memory_by_clouderized")
# The unique GTK application identifier for this application. See:
# https://wiki.gnome.org/HowDoI/ChooseApplicationID
set(APPLICATION_ID "com.clouderized.memory_by_clouderized")
# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
# versions of CMake.
cmake_policy(SET CMP0063 NEW)
# Load bundled libraries from the lib/ directory relative to the binary.
set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
# Root filesystem for cross-building.
if(FLUTTER_TARGET_PLATFORM_SYSROOT)
set(CMAKE_SYSROOT ${FLUTTER_TARGET_PLATFORM_SYSROOT})
set(CMAKE_FIND_ROOT_PATH ${CMAKE_SYSROOT})
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
endif()
# Define build configuration options.
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
set(CMAKE_BUILD_TYPE "Debug" CACHE
STRING "Flutter build mode" FORCE)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
"Debug" "Profile" "Release")
endif()
# Compilation settings that should be applied to most targets.
#
# Be cautious about adding new options here, as plugins use this function by
# default. In most cases, you should add new options to specific targets instead
# of modifying this function.
function(APPLY_STANDARD_SETTINGS TARGET)
target_compile_features(${TARGET} PUBLIC cxx_std_14)
target_compile_options(${TARGET} PRIVATE -Wall -Werror)
target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>")
target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>")
endfunction()
# Flutter library and tool build rules.
set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
add_subdirectory(${FLUTTER_MANAGED_DIR})
# System-level dependencies.
find_package(PkgConfig REQUIRED)
pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
# Application build; see runner/CMakeLists.txt.
add_subdirectory("runner")
# Run the Flutter tool portions of the build. This must not be removed.
add_dependencies(${BINARY_NAME} flutter_assemble)
# Only the install-generated bundle's copy of the executable will launch
# correctly, since the resources must in the right relative locations. To avoid
# people trying to run the unbundled copy, put it in a subdirectory instead of
# the default top-level location.
set_target_properties(${BINARY_NAME}
PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run"
)
# Generated plugin build rules, which manage building the plugins and adding
# them to the application.
include(flutter/generated_plugins.cmake)
# === Installation ===
# By default, "installing" just makes a relocatable bundle in the build
# directory.
set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle")
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
endif()
# Start with a clean build bundle directory every time.
install(CODE "
file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\")
" COMPONENT Runtime)
set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib")
install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
COMPONENT Runtime)
install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
COMPONENT Runtime)
install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
foreach(bundled_library ${PLUGIN_BUNDLED_LIBRARIES})
install(FILES "${bundled_library}"
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
endforeach(bundled_library)
# Copy the native assets provided by the build.dart from all packages.
set(NATIVE_ASSETS_DIR "${PROJECT_BUILD_DIR}native_assets/linux/")
install(DIRECTORY "${NATIVE_ASSETS_DIR}"
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
# Fully re-copy the assets directory on each build to avoid having stale files
# from a previous install.
set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
install(CODE "
file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
" COMPONENT Runtime)
install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
# Install the AOT library on non-Debug builds only.
if(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
endif()

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# This file controls Flutter-level build steps. It should not be edited.
cmake_minimum_required(VERSION 3.10)
set(EPHEMERAL_DIR "${CMAKE_CURRENT_SOURCE_DIR}/ephemeral")
# Configuration provided via flutter tool.
include(${EPHEMERAL_DIR}/generated_config.cmake)
# TODO: Move the rest of this into files in ephemeral. See
# https://github.com/flutter/flutter/issues/57146.
# Serves the same purpose as list(TRANSFORM ... PREPEND ...),
# which isn't available in 3.10.
function(list_prepend LIST_NAME PREFIX)
set(NEW_LIST "")
foreach(element ${${LIST_NAME}})
list(APPEND NEW_LIST "${PREFIX}${element}")
endforeach(element)
set(${LIST_NAME} "${NEW_LIST}" PARENT_SCOPE)
endfunction()
# === Flutter Library ===
# System-level dependencies.
find_package(PkgConfig REQUIRED)
pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
pkg_check_modules(GLIB REQUIRED IMPORTED_TARGET glib-2.0)
pkg_check_modules(GIO REQUIRED IMPORTED_TARGET gio-2.0)
set(FLUTTER_LIBRARY "${EPHEMERAL_DIR}/libflutter_linux_gtk.so")
# Published to parent scope for install step.
set(FLUTTER_LIBRARY ${FLUTTER_LIBRARY} PARENT_SCOPE)
set(FLUTTER_ICU_DATA_FILE "${EPHEMERAL_DIR}/icudtl.dat" PARENT_SCOPE)
set(PROJECT_BUILD_DIR "${PROJECT_DIR}/build/" PARENT_SCOPE)
set(AOT_LIBRARY "${PROJECT_DIR}/build/lib/libapp.so" PARENT_SCOPE)
list(APPEND FLUTTER_LIBRARY_HEADERS
"fl_basic_message_channel.h"
"fl_binary_codec.h"
"fl_binary_messenger.h"
"fl_dart_project.h"
"fl_engine.h"
"fl_json_message_codec.h"
"fl_json_method_codec.h"
"fl_message_codec.h"
"fl_method_call.h"
"fl_method_channel.h"
"fl_method_codec.h"
"fl_method_response.h"
"fl_plugin_registrar.h"
"fl_plugin_registry.h"
"fl_standard_message_codec.h"
"fl_standard_method_codec.h"
"fl_string_codec.h"
"fl_value.h"
"fl_view.h"
"flutter_linux.h"
)
list_prepend(FLUTTER_LIBRARY_HEADERS "${EPHEMERAL_DIR}/flutter_linux/")
add_library(flutter INTERFACE)
target_include_directories(flutter INTERFACE
"${EPHEMERAL_DIR}"
)
target_link_libraries(flutter INTERFACE "${FLUTTER_LIBRARY}")
target_link_libraries(flutter INTERFACE
PkgConfig::GTK
PkgConfig::GLIB
PkgConfig::GIO
)
add_dependencies(flutter flutter_assemble)
# === Flutter tool backend ===
# _phony_ is a non-existent file to force this command to run every time,
# since currently there's no way to get a full input/output list from the
# flutter tool.
add_custom_command(
OUTPUT ${FLUTTER_LIBRARY} ${FLUTTER_LIBRARY_HEADERS}
${CMAKE_CURRENT_BINARY_DIR}/_phony_
COMMAND ${CMAKE_COMMAND} -E env
${FLUTTER_TOOL_ENVIRONMENT}
"${FLUTTER_ROOT}/packages/flutter_tools/bin/tool_backend.sh"
${FLUTTER_TARGET_PLATFORM} ${CMAKE_BUILD_TYPE}
VERBATIM
)
add_custom_target(flutter_assemble DEPENDS
"${FLUTTER_LIBRARY}"
${FLUTTER_LIBRARY_HEADERS}
)

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//
// Generated file. Do not edit.
//
// clang-format off
#include "generated_plugin_registrant.h"
#include <file_selector_linux/file_selector_plugin.h>
void fl_register_plugins(FlPluginRegistry* registry) {
g_autoptr(FlPluginRegistrar) file_selector_linux_registrar =
fl_plugin_registry_get_registrar_for_plugin(registry, "FileSelectorPlugin");
file_selector_plugin_register_with_registrar(file_selector_linux_registrar);
}

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@@ -0,0 +1,15 @@
//
// Generated file. Do not edit.
//
// clang-format off
#ifndef GENERATED_PLUGIN_REGISTRANT_
#define GENERATED_PLUGIN_REGISTRANT_
#include <flutter_linux/flutter_linux.h>
// Registers Flutter plugins.
void fl_register_plugins(FlPluginRegistry* registry);
#endif // GENERATED_PLUGIN_REGISTRANT_

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@@ -0,0 +1,24 @@
#
# Generated file, do not edit.
#
list(APPEND FLUTTER_PLUGIN_LIST
file_selector_linux
)
list(APPEND FLUTTER_FFI_PLUGIN_LIST
)
set(PLUGIN_BUNDLED_LIBRARIES)
foreach(plugin ${FLUTTER_PLUGIN_LIST})
add_subdirectory(flutter/ephemeral/.plugin_symlinks/${plugin}/linux plugins/${plugin})
target_link_libraries(${BINARY_NAME} PRIVATE ${plugin}_plugin)
list(APPEND PLUGIN_BUNDLED_LIBRARIES $<TARGET_FILE:${plugin}_plugin>)
list(APPEND PLUGIN_BUNDLED_LIBRARIES ${${plugin}_bundled_libraries})
endforeach(plugin)
foreach(ffi_plugin ${FLUTTER_FFI_PLUGIN_LIST})
add_subdirectory(flutter/ephemeral/.plugin_symlinks/${ffi_plugin}/linux plugins/${ffi_plugin})
list(APPEND PLUGIN_BUNDLED_LIBRARIES ${${ffi_plugin}_bundled_libraries})
endforeach(ffi_plugin)

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cmake_minimum_required(VERSION 3.13)
project(runner LANGUAGES CXX)
# Define the application target. To change its name, change BINARY_NAME in the
# top-level CMakeLists.txt, not the value here, or `flutter run` will no longer
# work.
#
# Any new source files that you add to the application should be added here.
add_executable(${BINARY_NAME}
"main.cc"
"my_application.cc"
"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
)
# Apply the standard set of build settings. This can be removed for applications
# that need different build settings.
apply_standard_settings(${BINARY_NAME})
# Add preprocessor definitions for the application ID.
add_definitions(-DAPPLICATION_ID="${APPLICATION_ID}")
# Add dependency libraries. Add any application-specific dependencies here.
target_link_libraries(${BINARY_NAME} PRIVATE flutter)
target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK)
target_include_directories(${BINARY_NAME} PRIVATE "${CMAKE_SOURCE_DIR}")

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#include "my_application.h"
int main(int argc, char** argv) {
g_autoptr(MyApplication) app = my_application_new();
return g_application_run(G_APPLICATION(app), argc, argv);
}

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#include "my_application.h"
#include <flutter_linux/flutter_linux.h>
#ifdef GDK_WINDOWING_X11
#include <gdk/gdkx.h>
#endif
#include "flutter/generated_plugin_registrant.h"
struct _MyApplication {
GtkApplication parent_instance;
char** dart_entrypoint_arguments;
};
G_DEFINE_TYPE(MyApplication, my_application, GTK_TYPE_APPLICATION)
// Implements GApplication::activate.
static void my_application_activate(GApplication* application) {
MyApplication* self = MY_APPLICATION(application);
GtkWindow* window =
GTK_WINDOW(gtk_application_window_new(GTK_APPLICATION(application)));
// Use a header bar when running in GNOME as this is the common style used
// by applications and is the setup most users will be using (e.g. Ubuntu
// desktop).
// If running on X and not using GNOME then just use a traditional title bar
// in case the window manager does more exotic layout, e.g. tiling.
// If running on Wayland assume the header bar will work (may need changing
// if future cases occur).
gboolean use_header_bar = TRUE;
#ifdef GDK_WINDOWING_X11
GdkScreen* screen = gtk_window_get_screen(window);
if (GDK_IS_X11_SCREEN(screen)) {
const gchar* wm_name = gdk_x11_screen_get_window_manager_name(screen);
if (g_strcmp0(wm_name, "GNOME Shell") != 0) {
use_header_bar = FALSE;
}
}
#endif
if (use_header_bar) {
GtkHeaderBar* header_bar = GTK_HEADER_BAR(gtk_header_bar_new());
gtk_widget_show(GTK_WIDGET(header_bar));
gtk_header_bar_set_title(header_bar, "memory_by_clouderized");
gtk_header_bar_set_show_close_button(header_bar, TRUE);
gtk_window_set_titlebar(window, GTK_WIDGET(header_bar));
} else {
gtk_window_set_title(window, "memory_by_clouderized");
}
gtk_window_set_default_size(window, 1280, 720);
gtk_widget_show(GTK_WIDGET(window));
g_autoptr(FlDartProject) project = fl_dart_project_new();
fl_dart_project_set_dart_entrypoint_arguments(project, self->dart_entrypoint_arguments);
FlView* view = fl_view_new(project);
gtk_widget_show(GTK_WIDGET(view));
gtk_container_add(GTK_CONTAINER(window), GTK_WIDGET(view));
fl_register_plugins(FL_PLUGIN_REGISTRY(view));
gtk_widget_grab_focus(GTK_WIDGET(view));
}
// Implements GApplication::local_command_line.
static gboolean my_application_local_command_line(GApplication* application, gchar*** arguments, int* exit_status) {
MyApplication* self = MY_APPLICATION(application);
// Strip out the first argument as it is the binary name.
self->dart_entrypoint_arguments = g_strdupv(*arguments + 1);
g_autoptr(GError) error = nullptr;
if (!g_application_register(application, nullptr, &error)) {
g_warning("Failed to register: %s", error->message);
*exit_status = 1;
return TRUE;
}
g_application_activate(application);
*exit_status = 0;
return TRUE;
}
// Implements GApplication::startup.
static void my_application_startup(GApplication* application) {
//MyApplication* self = MY_APPLICATION(object);
// Perform any actions required at application startup.
G_APPLICATION_CLASS(my_application_parent_class)->startup(application);
}
// Implements GApplication::shutdown.
static void my_application_shutdown(GApplication* application) {
//MyApplication* self = MY_APPLICATION(object);
// Perform any actions required at application shutdown.
G_APPLICATION_CLASS(my_application_parent_class)->shutdown(application);
}
// Implements GObject::dispose.
static void my_application_dispose(GObject* object) {
MyApplication* self = MY_APPLICATION(object);
g_clear_pointer(&self->dart_entrypoint_arguments, g_strfreev);
G_OBJECT_CLASS(my_application_parent_class)->dispose(object);
}
static void my_application_class_init(MyApplicationClass* klass) {
G_APPLICATION_CLASS(klass)->activate = my_application_activate;
G_APPLICATION_CLASS(klass)->local_command_line = my_application_local_command_line;
G_APPLICATION_CLASS(klass)->startup = my_application_startup;
G_APPLICATION_CLASS(klass)->shutdown = my_application_shutdown;
G_OBJECT_CLASS(klass)->dispose = my_application_dispose;
}
static void my_application_init(MyApplication* self) {}
MyApplication* my_application_new() {
// Set the program name to the application ID, which helps various systems
// like GTK and desktop environments map this running application to its
// corresponding .desktop file. This ensures better integration by allowing
// the application to be recognized beyond its binary name.
g_set_prgname(APPLICATION_ID);
return MY_APPLICATION(g_object_new(my_application_get_type(),
"application-id", APPLICATION_ID,
"flags", G_APPLICATION_NON_UNIQUE,
nullptr));
}

View File

@@ -0,0 +1,18 @@
#ifndef FLUTTER_MY_APPLICATION_H_
#define FLUTTER_MY_APPLICATION_H_
#include <gtk/gtk.h>
G_DECLARE_FINAL_TYPE(MyApplication, my_application, MY, APPLICATION,
GtkApplication)
/**
* my_application_new:
*
* Creates a new Flutter-based application.
*
* Returns: a new #MyApplication.
*/
MyApplication* my_application_new();
#endif // FLUTTER_MY_APPLICATION_H_

7
poc/android/macos/.gitignore vendored Normal file
View File

@@ -0,0 +1,7 @@
# Flutter-related
**/Flutter/ephemeral/
**/Pods/
# Xcode-related
**/dgph
**/xcuserdata/

View File

@@ -0,0 +1 @@
#include "ephemeral/Flutter-Generated.xcconfig"

View File

@@ -0,0 +1 @@
#include "ephemeral/Flutter-Generated.xcconfig"

View File

@@ -0,0 +1,12 @@
//
// Generated file. Do not edit.
//
import FlutterMacOS
import Foundation
import file_selector_macos
func RegisterGeneratedPlugins(registry: FlutterPluginRegistry) {
FileSelectorPlugin.register(with: registry.registrar(forPlugin: "FileSelectorPlugin"))
}

View File

@@ -0,0 +1,705 @@
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GCC_NO_COMMON_BLOCKS = YES;
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CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
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};
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};
rootObject = 33CC10E52044A3C60003C045 /* Project object */;
}

View File

@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>

View File

@@ -0,0 +1,99 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1510"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "33CC10EC2044A3C60003C045"
BuildableName = "memory_by_clouderized.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "33CC10EC2044A3C60003C045"
BuildableName = "memory_by_clouderized.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</MacroExpansion>
<Testables>
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parallelizable = "YES">
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</Testables>
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<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
enableGPUValidationMode = "1"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
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BuildableName = "memory_by_clouderized.app"
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</BuildableReference>
</BuildableProductRunnable>
</LaunchAction>
<ProfileAction
buildConfiguration = "Profile"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "33CC10EC2044A3C60003C045"
BuildableName = "memory_by_clouderized.app"
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ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

View File

@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "group:Runner.xcodeproj">
</FileRef>
</Workspace>

View File

@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>

View File

@@ -0,0 +1,13 @@
import Cocoa
import FlutterMacOS
@main
class AppDelegate: FlutterAppDelegate {
override func applicationShouldTerminateAfterLastWindowClosed(_ sender: NSApplication) -> Bool {
return true
}
override func applicationSupportsSecureRestorableState(_ app: NSApplication) -> Bool {
return true
}
}

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